Tilegame level editor in Flex

November 9th, 2009

In my spare time I’ve been working on a tile-based level editor. It is still in development, but has the basics covered. The idea is to make it available for free when it is done. It will be a standalone Air application (so it can save files to the disk) and hopefully will become a full game development tool. Here a video of the basic features currently available, if you are interested to beta test the app when it is done leave a message with your email so I can contact you when the beta is ready.

I got inspired making this editor when I was reading thisĀ tile game tutorial by Mattias Stridsman. I wrote a tilescrolling script based on this tutorial that will be used for previewing and testing the levels within the editor. In my opinion this way of making game levels is more versatile than using grid based tile levels where each tile needs to be defined, where in Mattias’s example you cluster tiles in one rectangle so that you only describe the position, dimensions and graphic of the tile.

The artwork used in the video is by David Baumgart