Tilegame level editor in Flex
In my spare time I’ve been working on a tile-based level editor. It is still in development, but has the basics covered. The idea is to make it available for free when it is done. It will be a standalone Air application (so it can save files to the disk) and hopefully will become a full game development tool. Here a video of the basic features currently available, if you are interested to beta test the app when it is done leave a message with your email so I can contact you when the beta is ready.
I got inspired making this editor when I was reading thisĀ tile game tutorial by Mattias Stridsman. I wrote a tilescrolling script based on this tutorial that will be used for previewing and testing the levels within the editor. In my opinion this way of making game levels is more versatile than using grid based tile levels where each tile needs to be defined, where in Mattias’s example you cluster tiles in one rectangle so that you only describe the position, dimensions and graphic of the tile.
The artwork used in the video is by David Baumgart
Filed under Actionscript 3, Air, Flash, Flash Games, Flex | Comments (2)Athlon Carlease Game
Together with MediaRijk I developed a racegame for Athlon Car Lease. The goal of the game is to finish the track as fast as possible and try to maintain your tires air pressure. Make sure you give it a try, and who knows, maybe you will win a trip!
Click the image to play the game
Arch.Maaik game
Last saturday we launched the Arch.Maaik game at his 5 year anniversary. The game is currently being prepared for online use and will be here in a few weeks.

The game was realised together with Matt Baay (in-game gfx) and Eric Weterings (intro animation & sound).
